The working FCM 2C tanks had entrained and been transported as far as Meuse between Nancy and Dijon before encountering a queue of five trains caused by blazing fuel wagons ahead. The 2Cs were soon blocked in by a similar number of trains behind and the decision was taken to self-destruct the prized AFVs with demolition charges in the face of approaching enemy forces.
Only one survived, was captured, taken to Germany and after the war supposedly ended up in Russian hands. This scenario tries to recreate what may have happened if the Char 2Cs had instead been forced to disembark and fight off the German vanguard.
Only one survived, was captured, taken to Germany and after the war supposedly ended up in Russian hands. This scenario tries to recreate what may have happened if the Char 2Cs had instead been forced to disembark and fight off the German vanguard.
The French only had to get their Char 2Cs in position and for the screen of Panhard 178s to fall back to the second line after a quick shot at any flanking enemy. The Germans went for a central thrust with flank movements to keep the defenders on their toes.
French forces
- 6x Char 2C
- 3x Panhard 178
- 2x 47mm AT + UE Carrier
- 1x platoon cycle infantry
- 1x platoon infantry with Renault AHS trucks
- 1x command section with car & Renault AHS wireless truck
objectives
- hold village
- prevent Char 2Cs falling into enemy hands intact
German forces
- 4x Pz IVD
- 5x Pz 38(t)
- 5x PzII
- 5x 37mm AT + Kfz70
- 3x SdKfz 231
- 3x Kfz13
- 1x platoon Kradschützen
- 1x platoon cycle infantry
- 1x command section + SdKfz 231 + Kfz15
- 3x Panzerjäger 1 (reinforcements)
objectives
- capture rail yard
- seize a Char 2C intact
Fast-moving light forces advance at top speed straight for the village.
The Kradschützen platoon and Kfz13s press on and quickly seize the forge & hamlet; the Panzer 38(t)s veer off towards the railway cutting.
On the German right flank, armour, AT and cycle troops advance across the high ground. Panhard armoured cars in the woods ahead loose off one shot and fall back.
I'd already diced to see how many turns headstart the 2Cs had to get in position. Not enough for these which were still labouring up a steep slope on turn 3.
6-rad armoured cars probe ahead while the Panzer IVs move up, covered by 37mm AT guns.
Sporadic small arms fire breaks out when the Kradschützen come into view. A grenade launcher direct hit on a Kfz13...
...and a 231 succumbs to a hit from a grenade launcher on the far side!
The Panzer CO orders smoke to blind the 2C tanks in the wood...
...and to assist the Kradschützen in their assault.
Not so lucky for the 2C which breaks down by the chateau gatehouse, to be eventually paraded intact in Berlin.
To describe the FCM 2C as a mobile pillbox in the game is generous. Their above-average armour thickness was counteracted by sheer size and their exceedingly low speed (25m per move uphill or through woods) meant that once 'en place' it was a brave player who ordered them to leave the security of cover & concealment. An increased chance of breakdowns meant they were easily outflanked and indeed, overrun by enemy infantry. Furthermore, its short 75mm gun, although quite useful at close range, was thwarted by judicious use of German smoke.