was something I had thought about several months ago, whereby the fire and movement phases alternately overlap. The actual order of movement of elements may be determined by speed, for instance, FT17s committing their movement before SdKfz 232s due to their much slower speed
Similarly, I am working on integrating morale & comms phases of the turn into the schematic and some sort of 'speed factor' for main (perhaps all) armaments. This will take into account such factors as the manpower in turrets (very detrimental for many French & Belgian tanks), electric gun traverse, etc. and may be result in penalties for one-man turrets or restricting them, even if stationary, to only one shot per turn.